Footage from Famitsu, cropping and editing thanks to DChuich from KH13.com. Here’s the translation of Sora and Neku’s conversation.
Sora: Eh, my clothes changed?
This must be Yen Sid’s magic…
Ah, more importantly, where’s Riku!?
Rikuuuu!
Heeeey! Rikuuuu!
Neku: You’re loud, you awful Noise.Neku: You’re Sora?
Sora: I am… But how do you know about me?
Neku: You’re not a Player in the Game then?
Sora: A Player?
Neku: Like usual, this is a game!
Neku: Players have this timer engraved on them.
Here is a translation of the account according to Aibo from FF-Reunion, it includes scenes not shown in the video.
Sora: Huh, where is this place? Traverse Town?
Sora: Eh, my clothes changed?
This must be Yen Sid’s magic…
Ah, more importantly, where’s Riku!?
Rikuuuu!
Heeeey! Rikuuuu!
Neku: You’re loud, you awful Noise.
You’re Sora?
Are you a Player in the Game too?
Sora: How do you know me? The Game? What are you talking about?
Neku: This is the Game, the Players all have this engraved on them. I can’t afford to lose this Game!
Sora: I don’t really get ‘the Game’, but maybe I can lend a hand?
Neku: Huh, you sure have a lot of faith in someone you just met
Neku: Well, to begin with, you can’t be a player in the Game without a partner, so I was looking for one.
Sora: Alright then, I’ll help a friend out.
Neku: Friend? You can’t say we’re friends so easily!
Sora: Whatever, let’s do it out of convenience then!
Neku: Have it your way.
This is a translation of the Kingdom Hearts 3D trailer shown at Tokyo Game Show 2011 according to Aibo from FF-Reunion.
It starts in Yen Sid’s room, Yen Sid sits in his chair behind his desk, Sora and Riku stand across from him. They appear in their KH2 outfits, but Riku’s hair is short.
Yen Sid: From here, you two will take the Mark of Mastery Exam.
Sora, surprised: Even without taking it, no one can beat me!
Riku, facing downward: Having walked the path of darkness, I wonder if it’d really be right for me to wield the Keyblade. You’d have to make sure.
Sora: Riku…Yen Sid: Let’s open the keyhole of sleep. If you return back to this place, then I will consider you Masters.
Sora on a balcony, opens his eyes.
Sora: Huh, where is this place? My clothes changed! More importantly, where’d Riku go?
Sora leans over the balcony and calls out in a loud voice: Heeeey! Riiiikuuu!
A mysterious boy descends from a rooftop in ambush: You’re so loud, stupid Noise.
Sora is surprised and jumps off the balcony.
Neku: You’re Sora…Yen Sid: A large number of Heartless reside in the world of darkness. Instead, in the world submerged in sleep there exists a particular key. That is, creatures who consume dreams known as the Dream Eaters. Searching for the Dream Eaters will guide you to the key of sleep.
(Battle action sequences of Sora are shown.)
Neku, showing Sora the scarlet mark on his hand: This is from the Game. All the participants have it engraved upon them. I can’t afford to lose this Game!
Sora: I don’t really get ‘the Game’, but maybe I can lend a hand?The scene changes to the world of Notre Dame.
Riku is speaking with Quasimodo who is holding Esmeralda: Quasimodo, where did the creatures go?
Quasimodo: To the rooftop of cathedral.
A Dream Eater with wings like a butterfly descends upon them.
Quasimodo: Me too, me too, I’ll fight too!The scene returns to Neku and Sora in a plaza inTraverse Town.
Sora, facing Neku: Come to think of it, I didn’t ask your name.
All of a sudden several Dream Eaters appear around them!
Neku with surprise: Dream Eaters!
Sora: That’s a weird name.
Neku, pointing at the Dream Eaters: Not me, those!Yen Sid: Opening the keyhole of sleep, along with finding a new power, the power locked in sleep will become revealed as well.
The trailer continues, showing the AR capabilities of playing with the Dream Eater pets, it’s a lot like Nintendogs. Maybe you’ll be able to raise them up too?
In a laboratory somewhere, a researcher has collapsed.
From this person’s POV, Xigbar becomes visible.
Xigbar: Xehanort! Have your memories returned?From the view of the person referred to as Xehanort, a Keybalde appears before his eyes.
The screen then blacks out theatrically, displaying KINGDOM HEARTS 3D Dream Drop Distance, Spring 2012.
This article comes from Famitsu, it’s more detailed than the others have been but I’m not done yet; I’ll finish it later. It’s finished now!
Loaded with new elements and the appearance of a new character!? Kingdom Hearts 3D Play Report from TGS 2011
At Tokyo Game Show 2011, Kingdom Hearts 3D Dream Drop Distance is being exhibited in Square Enix’s Booth. We present a play report of both Sora and Riku’s scenarios.
Sora crosses paths with that guy!?
Tokyo Game Show 2011 is taking place at Makuhari Messe in Chiba, September 15 to 18, 2011. At Square Enic’s booth the world premiere of the Kingdom Hearts 3D Dream Drop Distance (from here on out, KH3D) demo is being exhibited. Here we’ll report our experience trying out the demo.We’ll start off with a summary of the game. KH3D is an action RPG and the first of the Kingdom Hearts series to appear on the Nintendo 3DS platform. This time there are two main characters, the series star Sora and his best friend Riku.
In the demo you can choose between Sora and Riku’s scenarios. Not only are the two main characters to choose, but the worlds, enemies, and interacting characters are different so you get considerably unique experiences with each.
The first person we tried out was Sora. The scenario takes place in the familiar Traverse Town; however there are two new areas to explore, District 4 and District 5. Sora appears here and encounters none other than Neku, the main character of It’s A Wonderful World (The World Ends With You)! It’s the first time in the Kingdom Hearts a Square Enix character other than the Final Fantasy characters has appeared. It seems Neku is wandering around the area in search of a partner, though it’s a different place, I wonder if we will see more partners like Shiki and the others from Wonderful World (TWEWY) appear here too…?
When Neku separates from Sora, he advances and runs into the new enemy, Dream Eaters! Surrounded by the colorful enemies, I move to attack them by barraging the buttons. The attack operations are very crisp as it’s been with the KH series before, but the new system is a refreshing change. Using the “Free Flow Action” ability, you can swing around and round the poles and jump kick off the walls. You can see that the motions are clearly advanced, but it’s so easy to operate. When you press the Y button you can “Slide” (like a mini dash), if you’re in front of a pole you automatically begin swinging around it. Or if you are in front of a wall, you can pounce right off it. Furthermore, if you press A during “Free Flow Action” you can switch to a “Free Flow Attack”. These high speed actions are very exhilarating, it’s like all the action you expect of the KH series but amplified! But if you get too excited and continue to press the Y button, eventually he’s going too fast and you lose control of Sora. Luckily, even if you lose control you are still taking down the enemies. Once you are used to the hectic style of Sora flurrying about, you’ll no doubt gain more control and enjoy it more.
Earlier I wrote that the Dream Eaters were the enemy this time around, but in truth that isn’t correct. There are two types of Dream Eaters, there are those that appear as your enemies and those that appear as Sora and Riku’s companions. The companion Dream Eaters fight alongside you as AI, but if you fill the “Link Gauge” and touch the bottom screen (or press L+R+ A buttons at the same time), you can ride the Dream Eater and together with Sora do a cooperative attack. Additionally, if you activate both companions at the same time you can do the “Dual Link” ability, an even stronger technique. In Sora’s “Dual Link” technique, the Dream Eaters combine into one large one which he rides quite comically.
Additionally, when I hit several of the same enemies in battle, the lock on mark changed into something special. At that time pressing X and A buttons at the same time I was able to invoke the “Reality Shift” technique. Invoking it, Sora’s figure disappears and the enemies are displayed on the bottom screen, shrouded in balls of light. You can drag them close and launch them, making the enemies wrapped in the balls of light spring forward and create a big explosion. This seems to be an attack that involves numerous enemies.
Hurrying along, a fairly large bipedal Dream Eater appears. It seems to be some sort of boss. In a spacious area you attack while running about and the boss steadily chases after you. Though there have been many battles before with a space confined to the boss fight, this boss fight area was quite spacious. Furthermore, you are fighting on top of a glass rooftop, so the glass will break and you can fall into the building’s interior! I was able to make the best use of the surprising tricks and crush the boss, ending Sora’s scenario.
Continuing along, next was Riku’s scenario. It takes place in “Le Cité des Cloches”, the world inspired by the Bells of Notre Dame. It’s the first time this world appeared in the series. In comparison with Sora, we can see Riku’s stylish actions however they are not all that different in operation. But the cooperation with the Dream Eater companions was very different. With Sora we saw a direct cooperative attack by riding the Dream Eaters around, in contrast they serve as power ups to Riku. By choosing a Dream Eater, you can invoke attacks shrouded in fire, illuminating the power that dwells inside of Riku. The “Reality Shift” ability is also different with Riku, in his case the lower screen displays the enemies and pillars whose object icons can be tied up. While the enemies are connected by the chain, Riku can run on top the chain and attack all the enemies caught up in the line.
The boss in Riku’s scenario is a winged Dream Eater. Riku can’t fly, or so I had thought, but above the field whirlwinds blow and lift you up, Riku can ride the wind fight while floating. The floating operated a bit differently than the Glide ability, I finally took out the boss and finished Riku’s scenario.
This report became extremely long, but I had a good look at the numerous new elements introduced in this demo. Though we looked at the new editions to the battle system and the aspects of the Dream Eater companions, it seems there are still more elements to discover. KH fans will definitely want to get a glimpse at all the new elements through playing the KH3D demo!
Kingdom Hearts series director Tetsuya Nomura took to the official Kingdom Hearts Twitter and tweeted some details about the new systems being introduced at the KH3D Dream Drop Distance demo at Tokyo Game Show 2011. I’ve translated them below.
Long time no tweet, it’s Nomura. Tomorrow will finally be general admission for Tokyo Game Show, the premier demo for Kingdom Hearts 3D Dream Drop Distance has been prepared for it. There are 3 systems that you can experience firsthand; I’ll explain them a bit.
Free Flow Action
You can perform various bold actions by pressing the Y button depending on the terrain whether it is a wall, street post, handrail, etc. will allow you to kick off the wall, spin around the pole, or slide across the handrail.
For example, when you use the Y button to jump kick off a wall, you can press the Y button again to glide through the air for a longer period of time. Keeping it up, when you encounter a new object you can press Y again to perform a new action. Additionally, during Free Flow Action you can use a strong attack by pressing the A button, jump high with the B button, etc.; please discover the various Free Flow Action abilities!
Free Flow Action Simple Explanation
Press Y and fly towards an object > Continue actions by pressing Y > Use a strong attack with the A button or jump high with the B button. *In case you have trouble doing the Free Flow Action, try jumping in front of a target with the B button and then pressing Y.
Reality Shift
When you are fighting, a different cursor may be displayed on enemies and barrel like objects on the top screen. When that happens, press the X and A buttons at the same time and then look at the lower screen, you can now perform a special attack. In short, attack > wait for cursors to appear > press X and A at the same time.
Dual Link
In this game your companions will be the monsters called Dream Eaters, in the demo you start off where you already have 2 companions. When you fill up their gauge, the Dream Eaters’ icons flash. If you press their blinking icons on the bottom screen, you can initiate a cooperative attack with them. If you save up both their gauges, you can utilize them both at the same time for an especially strong cooperative attack.
That is the explanation of the 3 new systems being introduced. I’ve left out the details, but above all please try at least one of them in the demo. Moreover, I think you’ll all enjoy them.
During the boss fight in Riku’s scenario, you are flying through the air, however try daringly jumping off the building. In this stage Riku can fight midair so to some extent you can fight without falling. Since KH3D includes so many various bold actions, please try them out! Well then, have fun at TGS!
Another article translation, this time from Dengeki Online.
Play Kingdom Hearts 3D Dream Drop Distance at Tokyo Game Show!
The new Kingdom Hearts title featured at Tokyo Game Show 2011, Kingdom Hearts 3D Dream Drop Distance was made available to the public to try for the first time ever. My name is Rusty, and I’ve played all the games since Kingdom Hearts 2 and my favorite was Winnie the Pooh. I was able to play the demo, you could choose between Sora and Riku’s scenarios.
Sora’s scenario takes place in Traverse Town, a place familiar to the series. Here Neku, the main character from DS title “It’s A Wonderful World” (The World Ends With You), appears. Though this is his debut appearance, I had looked forward to see them working together in the original series. For fans of Wonderful World (TWEWY), you definitely won’t want to miss it. In Riku’s case, he goes to the world of the Bells of Notre Dame called “Le Cité des Cloches”. Both Sora and Riku are accompanied in battle by friendly monsters called Dream Eaters.
It seems that this time Sora and Riku’s skills have improved some since they can use abilities like Glide and Air Slide with ease. Also like in the previous series, you are able to slide on handrails at high speeds. Now when you are doing the Air Glide ability, you can press the A button to jump kick a wall or spin on a pole, depending on the terrain. Since I hit the buttons repeatedly, and a staggering amount of action takes place, it’s super fun even if I’m only taking out the small fries.
As for the new system, when you press the A and X button at the same time the lock on marker changes during battle, the battle stops and an emblem appears on the lower screen. When you connect them with the touch panel, you invoke the “Reality Shift” attack. The way that Sora and Riku invoke the “Reality Shift” are each unique and the effects from it are different too, but both of them create strong attacks.
This time I was able to clear the bosses in both scenarios. Since both bosses were difficult, it was a challenge to use the Dream Eater companion abilities among other elements. As for the play impression of the two of them, Sora is more of a speed type while Riku is a little more of a power type. This game is coming Spring 2012. With Neku making a surprising appearance among other reasons, I look forward to seeing what sort of story unfolds this time.
There are a lot of impressions coming out, but here is another article translation for anyone who was interested, this time from GameWatch.
Enjoy the evolved battle system of “Free Flow Action”!
As the first title of the Kingdom Hearts series for the 3DS, there are high expectations and for the first time in the world, a playable version is on display for the public. Since the crowds are expected to be very congested on the general admission days, if you’d like to try it out you are best off arriving early. When you try out the demo, you’ll have a choice of playing either Sora’s or Riku’s scenario.
Sora’s scenario, takes place in the series familiar “Traverse Town”. Sora seems to be separated from Riku when an orange haired boy appears. The boy is participating in some sort of game and is looking for a partner. There is a timer counting down engraved on the palm of his hand indicating the game is in effect. Riku’s stage is “Le Cité des Cloches” where Quasimodo from the Bells of Notre Dame appears.
One of the biggest characteristics of the series is how easy it is to play and create a bright, flashy display of action in battle; and that’s apparent within 10 minutes of playing this title. What was particularly fun was utilizing the “Free Flow Action” option which allows the player to do abilities like gliding, kicking off walls, and swirling around poles in an instant, creating high speed action. Since it offers the most refreshing action elements of the series with the capability to move limitlessly through the sky while unleashing a flurry of attacks, you could say that the action aspects have evolved remarkably.
The method of utilizing the lock on markers has changed. By pressing the A and X button at the same time, you can invoke a “Reality Shift” which makes use of the touch panel screen and changes the operation mode of Sora and Riku. Since the battle can be interrupted while invoking a “Reality Shift”, you can mess with the touch panel screen without becoming impatient. The other uses of the touch panel include directing your 2 companion creatures called the Dream Eaters. Since all you have to do to put them in action is touch their icons, it seems that they will become powerful weapons in battle.
Furthermore, from the trailer shown in the open mega theater, we can confirm that there is an AR function that allows you to playfully interact with the Dream Eaters. Not only is the action enjoyable, but it seems there are various systems to look forward to in this title.
And in case you missed it, Gamespot has uploaded HD video footage of Riku’s demo scenario, check them out below! Hunchback of Note Dame is my favorite Disney movie, the scenario looks fantastic, along with The World Ends With You, I really couldn’t be more excited for this game!
What do you think of their new looks? They look like they are somewhere in between KH1 and KH2 age, Sora on the younger side. I can’t tell if Riku has short hair because of the weird timing or if it’s a hair cut!
Also it looks like the name of the creature featured in the key art next to Sora is called “Wandanyan” and the one next to Riku is called “Koumori Bat”. I wonder how they will be localized, maybe Wondernyan? Koumori means bat, so I’m sure it’ll be something better than “Bat bat”.
I know there are a million things I haven’t been updating about recently, and I will eventually, because I am extremely excited about the announcements Square Enix has been making. But until then, enjoy an accurate translation of the article Famitsu released about the Kingdom Hearts 3D trailer appearing at Tokyo Game Show 2011.
KINGDOM HEARTS 3D: Dream Drop Distance Releasing Spring 2012 in Japan
The trailer begins with Yen Sid’s voice explaining the circumstances of the adventure taking place this time around. It seems Riku and Sora will be contending to finally become Keyblade Masters. It takes place in “the world submerged in sleep”, but the details are still unknown. Also, there are the goblins who consume sleep called Dream Eaters.
Once again, Sora descends into Traverse Town, calling in search for Riku, when he hears the voice of a new character say, “The Noise are horrible…” The guest character appearing is Neku, the headphones toting main character from “It’s a Wonderful World” (The World Ends With You). It seems Neku is caught in the Reaper’s Game, where if you cannot complete the mission given by the Reapers, your existence will be eliminated. But he doesn’t have a partner; it seems Sora may be lending him a hand?
Then suddenly the round form of an adorable creature appears. That creature is shown rolling about on the flat top side of a hand using the camera function. Just like a puppy, you can see it’s belly. Seems you can pet it using the touch pad, it looks so cute when it’s eyes light up! It seems Sora befriends it, riding upon it during battle and hopping around upon it. Also, it’s so speedy it’s hard to tell what’s happening, but since the original concept of the title is “bold action”, it seems that the battles are more refreshing than anything in the series so far!
There is also a surprise in the final scene. There is a cutscene from Xehanort’s point of view, the camera faces Braig who says, “Has your memory returned?” Maybe this will be one of the memories explained in this title.
Just wanted to point out that this is the first mention of an actual 3Ds function being implemented into the Kingdom Hearts 3D title. The adorable creature hasn’t been named yet, but it seems it will use the card function so that players can interact and play with it in real time 3D. Wonder what else they’ll utilize?
Also make sure to read 1UP’s summary, which gives more details about the demo available. Also, check out Sora and Riku’s new outfits! Is Riku sporting a haircut or is this still an effect from them appearing younger in the world of sleep?
This has got to be the coolest feature SQEX ever put on an official page, I hope they continue to do so for future releases! If you go to the Final Fantasy Type-0 site you can enter into a subtitling competition. Choose from three 15 second commercials and just fill in the lines.
CM #1 – Scandal
CM #2 – Party Night
CM #3 – Rem’s Stardom
I tried being funny, but it’s just too early lol.
-











