End of Eternity/Resonance of Fate

I read about End of Eternity in Famitsu and was excited to see screenshots and this whole build up was going on that when I had an X-Box again, this was going to be a great game I’ll enjoy.

Just look how cool these guys are!

I rented it the other day and tried it out last night. Maybe it’s just me, but what the hell is with the battle system? I read the paragraphs/tutorials describing how to fight, but then going into the first real battle where monsters fought back I could barely get a hit off. Maybe this is a case of “I’m doing it wrong.” Or maybe, every other element of an enjoyable game is there except a fun battle system.

The videos made it look so cool, and the characters are well designed and the atmosphere of the game was great. The dialogue is funny, there is a lot of side things to do, it’s so frustrating because the potential is all there.


E3 2011 Photos

SQEX Characters Mail for iPhone

Hee, finally! I’m always excited when SQEX releases apps for the iPhone. When I was with docomo I happily wasted so much money on these things, downloading games and deco mails, and oh Kingdom Hearts Mobile. But now I have a new provider, and I struggle to make iPhone cute.

Available on the iTunes App Store now.

Final Fantasy 零式 Type-0

She's Class Zero Rem, so cute!

Does anyone remember back when the ominous third title bearing the name Final Fantasy Agito XIII used to be a thing, and it was going to be for the mobile phone, and it looked awful? Then SQEX said that looks too bad and everyone hates mobile games so we’ll make it for the PSP, but while we are at it, let’s give it a new name and hope everyone forgets about the early production?

At least, that’s the rough beginnings that Final Fantasy 零式 comes from. No longer bearing XIII in the title and instead opting for a Japanese word ‘reishiki’, which essentially means ‘type zero’. Though the number has been dropped, it still goes worth saying that Type-0 involves the Fabula Nova Crystallis universe of the other XIII titles.

Anyways, when I saw the old content from it back before the new title I couldn’t have been less interested. I thought it looked atrocious, badly designed, gameplay was choppy and messy, just everything done wrong except for the few seconds of pretty CG scenes shown in trailers. However more and more content about this title has been releasing lately and my interest is beginning to peak.

Active world map resembling FF series from the PS1.

Not only have the line up of characters been revealed, who look mightily improved, more details about the game are explained on the official site. The aspects harking back to previous games are apparent, like an active world map, special missions, summons, etc. But on top of all that the title is set to have a multiplayer function. I can’t think of a Final Fantasy game sans Dissidia that has one, and I hate that game.

I think it’ll end up being a clash between FFVII Crisis Core and classic FF games with an interactive team representing different battle elements. Though the color scheme is a bit drab to me, I think it’s come a long way and is shaping up, expect to hear more about it soon. The Japanese release is sometime this year.

E3 2011 FFXIII-2 Interview Details


Lightning Farron takes the back seat to her sister Serah in FFXIII-2.

Director Motomu Toriyama and Producer Yoshinori Kitase of Final Fantasy XIII-2 gave interviews with numerous outlets, here are some details they revealed about the game due out this December.

  • In comparison to the linear storyline of FFXIII, the choices the player makes in XIII-2 will result in different consequences in the story.
  • For the first time in the Final Fantasy series, there will be multiple endings.
  • Noal is introduced as a new character not only as an interesting aspect for seasoned players, but also so those unfamiliar with the series can play it.
  • The Crystarium system will be essentially the same, with some updates including interaction with accessories.
  • The save system has been changed to resemble Western titles.
  • FFXIII-2 will feature more towns and shops players can interact with.
  • The storyline will take at least 40 hours to complete.
  • Look forward to more this September at Tokyo Game Show 2011!

I’m very excited to hear more. I suppose I should just come out with it though, I’ve only ever played demos of the FFXIII games. So this weekend when I returned from E3 I picked up the copy of XIII I’ve owned since it’s release and finally begun to play it. Now that I have familiarity and compare it to what I saw at E3’s demo, I can say I am genuinely looking forward to the improvements.

One that was noticeable to me was the lack of animation during Paradigm Shifts in FFXIII-2, I’m too impatient even though they are short in FFXIII. As I’ve said before, interactive battling is the best!

E3 2011 Disneyland Interactive

I’m not a big fan of Kinect games, I find interacting with it to be difficult and sluggish, often unresponsive and generally unpleasant. That in mind, most of it’s titles are aimed at children, so nothing complicated goes on.

Disneyland Interactive isn’t any different. However, the graphics are adorable and Disneyland looks amazing. It looks exactly as it should on a sunny day, complete with crowds of kiddies and mascots. The highlights other than exploring the theme park and hugging Mickey endlessly are the attractions.

The attractions allow your customizable kid to collect golden mickeys which earn you different scores and involve more interactive levels. In my demo, another attendee and I flew with Peter Pan through Neverland. Gliding as we were, controlling the kids was difficult for both of us. Many a wall smash later we finished the level and could proceed to fight Captain Hook, but we exited the demo then.

It’s really lovely to see and I like the concept, but practically speaking, children will enjoy it more than anyone, if the have the patience for the control system.

E3 2011 Disney Universe

Just tried the demo for Disney’s Universe! Chatting with staff, he tells me that the game will feature 6 worlds and over 40 characters, set to release sometime this Fall.

We were playing two player on the X-Box 360, his character was dresses as Tron from Tron Legacy and mine was Stitch. It was a really fun experience, the level was the hall of doors from Monsters Inc. and no details were left out. It felt a lot like Epic Mickey, but truer to the Pixar film.