End of Eternity/Resonance of Fate

I read about End of Eternity in Famitsu and was excited to see screenshots and this whole build up was going on that when I had an X-Box again, this was going to be a great game I’ll enjoy.

Just look how cool these guys are!

I rented it the other day and tried it out last night. Maybe it’s just me, but what the hell is with the battle system? I read the paragraphs/tutorials describing how to fight, but then going into the first real battle where monsters fought back I could barely get a hit off. Maybe this is a case of “I’m doing it wrong.” Or maybe, every other element of an enjoyable game is there except a fun battle system.

The videos made it look so cool, and the characters are well designed and the atmosphere of the game was great. The dialogue is funny, there is a lot of side things to do, it’s so frustrating because the potential is all there.

E3 2011 Photos

SQEX Characters Mail for iPhone

Hee, finally! I’m always excited when SQEX releases apps for the iPhone. When I was with docomo I happily wasted so much money on these things, downloading games and deco mails, and oh Kingdom Hearts Mobile. But now I have a new provider, and I struggle to make iPhone cute.

Available on the iTunes App Store now.

Final Fantasy 零式 Type-0

She's Class Zero Rem, so cute!

Does anyone remember back when the ominous third title bearing the name Final Fantasy Agito XIII used to be a thing, and it was going to be for the mobile phone, and it looked awful? Then SQEX said that looks too bad and everyone hates mobile games so we’ll make it for the PSP, but while we are at it, let’s give it a new name and hope everyone forgets about the early production?

At least, that’s the rough beginnings that Final Fantasy 零式 comes from. No longer bearing XIII in the title and instead opting for a Japanese word ‘reishiki’, which essentially means ‘type zero’. Though the number has been dropped, it still goes worth saying that Type-0 involves the Fabula Nova Crystallis universe of the other XIII titles.

Anyways, when I saw the old content from it back before the new title I couldn’t have been less interested. I thought it looked atrocious, badly designed, gameplay was choppy and messy, just everything done wrong except for the few seconds of pretty CG scenes shown in trailers. However more and more content about this title has been releasing lately and my interest is beginning to peak.

Active world map resembling FF series from the PS1.

Not only have the line up of characters been revealed, who look mightily improved, more details about the game are explained on the official site. The aspects harking back to previous games are apparent, like an active world map, special missions, summons, etc. But on top of all that the title is set to have a multiplayer function. I can’t think of a Final Fantasy game sans Dissidia that has one, and I hate that game.

I think it’ll end up being a clash between FFVII Crisis Core and classic FF games with an interactive team representing different battle elements. Though the color scheme is a bit drab to me, I think it’s come a long way and is shaping up, expect to hear more about it soon. The Japanese release is sometime this year.

E3 2011 FFXIII-2 Interview Details

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Lightning Farron takes the back seat to her sister Serah in FFXIII-2.

Director Motomu Toriyama and Producer Yoshinori Kitase of Final Fantasy XIII-2 gave interviews with numerous outlets, here are some details they revealed about the game due out this December.

  • In comparison to the linear storyline of FFXIII, the choices the player makes in XIII-2 will result in different consequences in the story.
  • For the first time in the Final Fantasy series, there will be multiple endings.
  • Noal is introduced as a new character not only as an interesting aspect for seasoned players, but also so those unfamiliar with the series can play it.
  • The Crystarium system will be essentially the same, with some updates including interaction with accessories.
  • The save system has been changed to resemble Western titles.
  • FFXIII-2 will feature more towns and shops players can interact with.
  • The storyline will take at least 40 hours to complete.
  • Look forward to more this September at Tokyo Game Show 2011!

I’m very excited to hear more. I suppose I should just come out with it though, I’ve only ever played demos of the FFXIII games. So this weekend when I returned from E3 I picked up the copy of XIII I’ve owned since it’s release and finally begun to play it. Now that I have familiarity and compare it to what I saw at E3’s demo, I can say I am genuinely looking forward to the improvements.

One that was noticeable to me was the lack of animation during Paradigm Shifts in FFXIII-2, I’m too impatient even though they are short in FFXIII. As I’ve said before, interactive battling is the best!

E3 2011 Disneyland Interactive

I’m not a big fan of Kinect games, I find interacting with it to be difficult and sluggish, often unresponsive and generally unpleasant. That in mind, most of it’s titles are aimed at children, so nothing complicated goes on.

Disneyland Interactive isn’t any different. However, the graphics are adorable and Disneyland looks amazing. It looks exactly as it should on a sunny day, complete with crowds of kiddies and mascots. The highlights other than exploring the theme park and hugging Mickey endlessly are the attractions.

The attractions allow your customizable kid to collect golden mickeys which earn you different scores and involve more interactive levels. In my demo, another attendee and I flew with Peter Pan through Neverland. Gliding as we were, controlling the kids was difficult for both of us. Many a wall smash later we finished the level and could proceed to fight Captain Hook, but we exited the demo then.

It’s really lovely to see and I like the concept, but practically speaking, children will enjoy it more than anyone, if the have the patience for the control system.

E3 2011 Disney Universe

Just tried the demo for Disney’s Universe! Chatting with staff, he tells me that the game will feature 6 worlds and over 40 characters, set to release sometime this Fall.

We were playing two player on the X-Box 360, his character was dresses as Tron from Tron Legacy and mine was Stitch. It was a really fun experience, the level was the hall of doors from Monsters Inc. and no details were left out. It felt a lot like Epic Mickey, but truer to the Pixar film.

E3 2011 Other 3DS Demos

Legend of Zelda: Ocarina of Time for 3DS

With Master Quest! I never had a chance to enjoy the second release of the game with harder levels and more monsters but finally we will all be able to enjoy it shortly. I’d never played a 3DS game prior to this, so I was a little shocked, how the screen is literally like a 3D hologram you see in books.  Compared to the other two games I looked at, I felt like the effect was the strongest in Ocarina, but maybe that’s just due to unfamiliarity with the system but extreme familiarity with the game.

Anyways! They had 3 level options, Kokiri Forest, Kokiri Forest Master Quest, and Water Temple. Of course I picked the Master Quest one!

To be honest though, I didn’t get far enough to really see differences other than the appearance of some new monsters. The slingshot and I assume the bow as well, have a neat feature where in order to aim you literally must move the 3DS around to view your surroundings. Other than that, it’s the same Ocarina of Time we’ve always enjoyed and will continue to do so on the new port.

Pokedex 3D

This is a free title that is downloadable on the Nintendo Shop. You can view your Pokemon in 3D, they had AR cards available where 4 different types could be viewed. I love Pokemon, but unless you love staring at your Pokemon, this is just boring.

Resident Evil Revelations

I didn’t realize this was a 3DS title until I saw it in the demo booth. I adore the Resident Evil games so I gave it a try. And yay, they stuck to what is great! The play style is the same as RE4,just reformatted to the 3DS.

My only real complaint is that the camera was sluggish, and when you are surrounded by mutated zombies, camera angles need to be in your favor. I played until I ran out of ammo, but I think I was near the end of the demo anyways. Can’t wait to check this one out!

E3 2011 Legend of Zelda Skyward Sword

I know it:s not a Square Enix title, but I don’t care, there isn’t a series I love more.

I had only seen a brief trailer before of Skyward Sword prior to coming to E3 and since I don’t enjoy spoiling everything for myself, I hadn’t really kept up with the news surrounding it. I was only excited that not only would we get to enjoy Link’s adventures on the Wii once more, but the makeover was colorful and charming.

And then I saw Zelda’s makeover and the Lord Ghirahim and the birds, and aww I can’t wait for this game to release. The demo felt so complete and ready so hopefully it will come out during 2011.

The demo had three options: Flying, Dungeon, and Boss

The attendee before me played the Flying and Boss levels, so I chose Dungeon. I’m uploading the footage I recorded his play through, so I’ll add them below.

Anyways, the dungeon level opens with a Forest Temple motif, sandstone walled enclosure with Skulltula and some fighting monsters. After hitting a pink gem using the bow, the door to the tower in the middle opens. Inside you fight a Stalfos, who unfortunately kicked my butt and I ended up spending most my time fighting him.

Afterward there is a treasure chest and the blue lady I assume is the Skyward Sword pops up and says the beetle has been upgraded. Her speech is very technical, like a computer. The beetle is this really neat new weapon in Link’s arsenal, it’s mechanical and clinches to Link’s arm, it can be launched and controlled via the Wii-mote like a remote control airplane. You can fly it around to collect rupees and hearts, attack Skulltula, or hit the pink jewel which will allow Link to leave.

Outside of the tower, I lost track of what I was doing while playing with the beetle and my time ran out. The demo lines were short, so I may consider going back again tomorrow.

Based on what I saw, this game does what Legend of Zelda always does. Provide a fun adventure with new and innovative play styles. The theme overall in this title is flying, thus Link ditches Epona for a bird and like the beetle weapon, be prepared for some fancy Wii-mote controlling.

Link and the red bird.

Zelda on the blue bird. You can't see her from this view though.

Above the demo station there were these awesome huge figures hanging around, the birds had built in speakers and would squawk quite loudly.